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Speed Environment

Personal concept/ project. Love Diablo 3 and wanted to play around with a similar camera/ environment style + PBR. Project was done over the course of 2 weeks, so not everything is perfect or ground breaking, but it was funnnnn!!!!! And that's all that matters right?

All materials made in Substance Designer so I could play around and be as iterative as possible within the time frame. Plus Substance Designer is a new deep addiction for me. I love a good workflow. Models made in Zbrush/Maya and processed through a combination of NDO/ Substance Des./ XNormal. Environment assembled in UE4, and material renders done in Marmoset.
There is plenty I would like to change here but I've got other projects that have been in-progress for the gestation of a human child, and require the attention of a birthed one.
Thanks for wigglin your eyeballs at my pixels!

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